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Old Nov 25, 2007, 01:45 AM // 01:45   #21
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I think the way it should be done for old character is:
- remove/lock up all your armours (incl. all ones you placed in storage/mules), start with the starter one
- remove/lock up all your character's learnt skills, you'll have to learn them again
- remove/lock up all your unlocked towns/outposts on map traval, you'll have to unlock them again
- send you back into the intro movie
- reset your char level to lv1, and experience and death count to 0
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Old Nov 25, 2007, 02:10 AM // 02:10   #22
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You could keep Survivor for characters who actually earned it properly and introduce a different title opportunity for continuous experience gain.

It cheapens the pursuit of KoaBD, but if you're honest with yourselves, that's really all you want anyway.
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Old Nov 25, 2007, 02:21 AM // 02:21   #23
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Quote:
Originally Posted by darkknightkain
I think the way it should be done for old character is:
- remove/lock up all your armours (incl. all ones you placed in storage/mules), start with the starter one
- remove/lock up all your character's learnt skills, you'll have to learn them again
- remove/lock up all your unlocked towns/outposts on map traval, you'll have to unlock them again
- send you back into the intro movie
- reset your char level to lv1, and experience and death count to 0
I'd be happy with that, providing you get it all back again once you succeed, die or give up. Otherwise, what's the point?

But is there any need to do it like that? I still really think there would be more skill involved in getting that amount of XP without dying with an existing character, with the exception of map access. But if you're really going for Survivor with a new character, you'll pay people to run you where you want, get into Consulate Docks and get max armour at level 1, get all the skills you want with tomes, et cetera, and all the while have easy ways to get the first hundred thousand XP.

Quote:
Originally Posted by October Jade
It cheapens the pursuit of KoaBD, but if you're honest with yourselves, that's really all you want anyway.
Not really. As someone pointed out already, Survivor is only one of 40 or so, and you only need 30 for max KoaBD. I'm just annoyed because I got Legendary Survivor easily enough, but noone knows about it because I never play the character I got it on.

Last edited by StelardActek; Nov 25, 2007 at 02:29 AM // 02:29..
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Old Nov 25, 2007, 02:34 AM // 02:34   #24
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/unsigned.

Oh please.

I can get 1,337,500 experience on an existing, fully kitted out, 200 att points, full unlocked skilled character in next to no time with so little chance of dying it's incredible.

As for the assumptions that new survivor prospect characters get run everywhere, you're wrong, you know what they say about assumptions.

Anet please please please, to stop these posts popping up every two weeks, introduce a different title for these people who won't take the obvious route available to them if they want the title badly enough.

Introduce a different title, make it a far higher xp threshold and let go for it.
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Old Nov 25, 2007, 02:59 AM // 02:59   #25
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Quote:
Originally Posted by milan
/unsigned.

Oh please.

I can get 1,337,500 experience on an existing, fully kitted out, 200 att points, full unlocked skilled character in next to no time with so little chance of dying it's incredible.

As for the assumptions that new survivor prospect characters get run everywhere, you're wrong, you know what they say about assumptions.

Anet please please please, to stop these posts popping up every two weeks, introduce a different title for these people who won't take the obvious route available to them if they want the title badly enough.

Introduce a different title, make it a far higher xp threshold and let go for it.
You don't seem to understand. I already have the title on a different character. It was easy. The thing I refuse to do is throw away a 1,000 hour, 3 year old character. Also, I never said survivor prospect characters all get run everywhere, I'm just saying you can. Not doing so is a choice you can make to make getting the title more challenging. But by the same token, you could chose not to use this system if it were implimented.

However, another title would be a decent enough, second rate solution. Providing you can't get it if you already have Legendary Survivor.

Last edited by StelardActek; Nov 25, 2007 at 03:11 AM // 03:11..
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Old Nov 25, 2007, 04:13 AM // 04:13   #26
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/signed

Why get survivor on a char i hardly even play(still did it anyways though). But it would be fun to earn it on my tank. If you think about it no matter what the title is cheated anyways with Tomes and Powerlvling. So whats the differnece. unless you earned it the hard way its not really earn imo.
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Old Nov 25, 2007, 04:54 AM // 04:54   #27
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/signed

Something like this is really needed and is requested by players for a very long time. Now needed far more than before, with the current Anet's policy of rewarding just 1 character the title has a meaning only when it's on your Main character - now think of the huge loyal playerbase, who happen to have their Main characters be 2+ years old and not want to abandon that char and start everything all over again just because of a title. They got massively screwed.

Now there are many ways to fix the problem, for example:

1. Either implement a way for old characters to start the title track and accumulate those xp until next death;

2. Light version - make the title work for any character who happens to gain 1,337k xp without dying, no matter the deaths before;

3. Or something completely different - Let the title remain as it is now - old characters cannot obtain or show the title
BUT
make the Kind of a Big Deal title track count *unique maxed titles on the account* (so that odd new character being a Legd Survivor or another one being Legd Defender of Ascalon would add a +1 to the title track of your main)
AND
make the HoM of the primary developed character recognize those achievements done on an alternative char on the account (or better - make the whole HoM account based ftw!)
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Old Nov 25, 2007, 05:00 AM // 05:00   #28
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how can this wanting to do the survivor title with "pre title" characters cheapen the title any more then using texmod to gain cartography.

if using texmod to gain cartography isn't consider a cheat and also not cosider making the task anymore easier, then i definitely sign this to get a reset for characters that couldn't get the survivor title.
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Old Nov 25, 2007, 05:02 AM // 05:02   #29
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it's so much easier to get it on a new character, especially with all those double xp for elite cap weekends. It's much much harder for an older character to get it, especially one that has done a lot.

I'd also like a chance to get survivor title on my main (although I'd most likely screw it up really quickly), but it would take a very long time for me to get that kind of xp. Done most quests, got legendary guardian and skill hunter. that doesn't leave too many ways left to get a large income of XP.

Sadly I don't think they're going to bother changing it. This leaves me having to go for one of the goldsink titles to raise my maxed title rank which is pretty depressing. If my warrior eats much more of that pumpkin pie he's going to need bigger armour.
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Old Nov 25, 2007, 06:49 AM // 06:49   #30
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Quote:
Originally Posted by pumpkin pie
how can this wanting to do the survivor title with "pre title" characters cheapen the title any more then using texmod to gain cartography.
Because all texmod does is facilitate an interface for something easily done since Cartography was itself introduced - use Photoshop difference layers to see uncovered areas more clearly. Texmod or not you still need to go do it, regardless of if you used your eyes to discern the map differences, luck, someone else's eyes, Photoshop or Texmod.

Quote:
Originally Posted by October Jade
It cheapens the pursuit of KoaBD, but if you're honest with yourselves, that's really all you want anyway.
Quote:
Originally Posted by StelardActek
However, another title would be a decent enough, second rate solution. Providing you can't get it if you already have Legendary Survivor.
Pretty much. I really do wish I could have gotten Survivor on Treya, as she never had the chance, and is the only one of mine who pursues multiple titles but:

Quote:
Originally Posted by darkknightkain
I think the way it should be done for old character is:
- remove/lock up all your armours (incl. all ones you placed in storage/mules), start with the starter one
- remove/lock up all your character's learnt skills, you'll have to learn them again
- remove/lock up all your unlocked towns/outposts on map traval, you'll have to unlock them again
- send you back into the intro movie
- reset your char level to lv1, and experience and death count to 0
Too much. Just make a new character. I would have liked to have tried Survivor, but I cant see adding all of this to an existing title and dont support it anyway. Anet would have to do all this otherwise an existing character would have the title too easily, and the only motivation would be one less truly annoying title on the way to KoaBD 6.

Last edited by Aera Lure; Nov 25, 2007 at 06:56 AM // 06:56..
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Old Nov 25, 2007, 07:10 AM // 07:10   #31
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/signed

give em a chance
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Old Nov 25, 2007, 07:12 AM // 07:12   #32
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Quote:
Originally Posted by Vulkanyaz
/signed

give em a chance
Bah. Softie.
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Old Nov 25, 2007, 08:22 AM // 08:22   #33
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Quote:
Originally Posted by Aera Lure
Because all texmod does is facilitate an interface for something easily done since Cartography was itself introduced - use Photoshop difference layers to see uncovered areas more clearly. Texmod or not you still need to go do it, regardless of if you used your eyes to discern the map differences, luck, someone else's eyes, Photoshop or Texmod.
reset or not still need to do it as well. lol you think reset, boom legendary survivor drops in your lap? its even harder to achieve since you already ran out of big chunky experience quest and mission.

and this is doing it yourself, not doing it with help from say texmod, its just a reset, and the player have to start getting those points themselves, as oppose to texmod "point here, you miss this spot, go map it right there"
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Old Nov 25, 2007, 08:31 AM // 08:31   #34
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/sign, this idea has been suggested before and its a really solid idea, i dont know why people dont like it. Its completly fair
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Old Nov 25, 2007, 10:59 AM // 10:59   #35
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=/ i gotta say, it would b making survivor heaps easier...
being able to reset the exp counter for 10k is an insult to all the ppl who deleted their characters.
And it would b really difficult to decide on a fair price, esp given that many ppl in the past have sacrificed a lot in order to gain the title.
Personally i think you should leave it as it is.
Its not like you can't get "god walking amongst mere mortals" without survivor.
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Old Nov 25, 2007, 11:23 AM // 11:23   #36
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Just because someone did it in the past doesnt mean everyone else should have to.
The fact that people had to delete chars to access it shows that there is a problem with gaining it. Its a bad game mechanic (especially in an rpg).
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Old Nov 25, 2007, 11:34 AM // 11:34   #37
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on the contrary it does...

If titles were "fixed" too frequently, there would be a growing expectancy for other titles to be "fixed", and as such, confidence in titles remaining as they are will dwindle, and nobody would really go for titles for a period of time.

Either changes are met with appropriate compensation, or they shouldn't be implemented at all.

edit: and meh, i don't think its such a bad game mechanic, cos its one of the few mechanics that seems to keep me interested.

Last edited by wu is me; Nov 25, 2007 at 11:36 AM // 11:36..
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Old Nov 25, 2007, 11:45 AM // 11:45   #38
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others have suggested the same thing in the past, op, but what sets your post apart is the fact that you have turned your suggestion into a nice, detailed, persuasive argument--instead of just posting a title that says "make survivor for old chars" and saying in the body, "so, what do you think?" and getting all kinds of mixed reactions.

why would anyone disagree with this argument *in favor* of making survivor available to chars /age > [factions release date]? doesn't really make sense, as people had already bought FoW armor for those existing chars, had some titles prior to factions release, etc etc. yeah, just buy new FoW armor over again. and go thru all those missions/bonuses again. or for that matter let us do all 20+ of our maxed titles over again. plus hall of monuments and all the things related to it. right. who has the time for that? after putting all the time into it before?

holy cow. before anyone just suggests "delete and start over" make sure you know who your audience is. and how many players have dedicated part of their lives to this stuff. just look around you--you will see there are a lot more people who WON'T take that suggestion and rather not have survivor than delete.

if it is an option for us to reset our survivor over and over on older chars (or even chars who died after factions release), that would be obviously be a HUGE plus and those who will work on it WILL work on it.

i am in full agreement with the line about already having done practically everything; a character who has already capped all elite skills, gone thru all missions and bonuses, done all the big xp quests in cantha and elsewhere---are obviously going to have the toughest time if they are not a solo farmer of any sort. i actually invite this challenge to myself. capping skills and doing 3k+xp points per cantha quest was how i got 2 LS---and i would like to do it the REAL LONG way for once lol :P

/agree
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Old Nov 25, 2007, 12:09 PM // 12:09   #39
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Graphik Desine, thank you, THANK YOU. Not for agreeing with me, but for actually reading my arguement and thinking about it. I've seen far too many 'OMG CHEEPENZ TITLE GTFO!' knee-jerk reactions here; I was losing faith in humanity.
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Old Nov 25, 2007, 02:26 PM // 14:26   #40
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Quote:
Originally Posted by pumpkin pie
reset or not still need to do it as well. lol you think reset, boom legendary survivor drops in your lap? its even harder to achieve since you already ran out of big chunky experience quest and mission.

and this is doing it yourself, not doing it with help from say texmod, its just a reset, and the player have to start getting those points themselves, as oppose to texmod "point here, you miss this spot, go map it right there"
You still dont seem to realize that's what a great number of people did for Cartographer prior to texmod, only they compared their maps with 100% maps, looked on Wiki for glitches and things not to miss and got help from either map checker threads or Photoshop. Texmod does not make anything about Cartography any easier. You can do Cartography without careful map analysis, if you wish, but you're simply making it harder for yourself. I did it without texmod, dont plan to use texmod for cartography if I desire to do it again, and have no problems with texmod or anyone who uses it.

There's no comparison between texmod and Retro Survivor. As others have said, simply making Survivor available to a fully developed and explored character makes the title an awful lot easier, not to mention you obviously need a death reset since you've already failed the main requirement. My monk could make 1337k exp fairly handily, provided she doesnt hit a bad lag moment. Introducing a complex set of exceptions and reset mechanisms into the mix to remove map travel and other initial boons associated with a reset becomes more work for Anet and requires more testing. I just dont see it happening. Even then you dont have to get yourself back from level 1 to level 20, gain the required skill(s) you wish to use, get fully equipped etc - all of which are part of Survivor.

I wish I could get Survivor on my monk, but I cant support this idea. I'm just waiting for the thread to appear now asking for characters to be able to be reset to level 1 and returned to Pre, keeping their armor and belongings in storage, but being allowed to go for LDoA. Heck, why not both?
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